The European Union funds video games… for science!

By Bryan T. Bayne

Humanity collectively spends billions of hours on video games each year. Most would brush off such figures as mere trivial entertainment, but Attila Szantner, a web developer, and Bernard Revaz, a physics researcher, saw in them one of the world’s greatest untapped resources. If only a tiny fraction of the time spent on video games could be devoted to science, researchers might quickly find the answers to thorny questions, they reckoned.

Enter Massively Multiplayer Online Science (MMOS). Founded in 2014 by Szantner and Revaz, the company connects video game developers to researchers who seek assistance from citizen scientists. The premise is simple: a background in science is not needed to adequately perform mundane tasks such as pattern recognition or image classification, therefore, by gamifying such tasks, the huge gaming community may contribute thousands of hours to assess large data sets, considerably speeding up scientific research. The project has garnered the attention of several universities, game developers, NGOs, and even of the European Union, which has provided over 570,000 EUR in funding.

Continue reading “The European Union funds video games… for science!”

The true millennium bug

By Guilherme Becker

We were not expecting this. We were not prepared for this. The year was 1999 and the world was faced with one of its greatest expectations ever: the 2000s. The new millennium. A new era. A time forged from the previous decades, especially in the 1990s, but then also completely different. From the 2000’s on, kids would grow up connected to computers and electronic devices with limitless potential. There was the Internet, with a whole new way of communication. Worldwide. Connection. There were cableless tools. There were Nokia’s, Motorolas, Sony Ericsson’s, and then the IPhone, and Android. A beautiful picture.

Those were only some of the expectations of that time. And you could say that indeed we live in this world today. But back then, blocking the door to that new period, there was a possibly huge problem. A problem that could actually stop the development of this beautifully cybernetic world or maybe postpone it for a couple of years: the so-called millennium bug. Continue reading “The true millennium bug”