The European Union funds video games… for science!

By Bryan T. Bayne

Humanity collectively spends billions of hours on video games each year. Most would brush off such figures as mere trivial entertainment, but Attila Szantner, a web developer, and Bernard Revaz, a physics researcher, saw in them one of the world’s greatest untapped resources. If only a tiny fraction of the time spent on video games could be devoted to science, researchers might quickly find the answers to thorny questions, they reckoned.

Enter Massively Multiplayer Online Science (MMOS). Founded in 2014 by Szantner and Revaz, the company connects video game developers to researchers who seek assistance from citizen scientists. The premise is simple: a background in science is not needed to adequately perform mundane tasks such as pattern recognition or image classification, therefore, by gamifying such tasks, the huge gaming community may contribute thousands of hours to assess large data sets, considerably speeding up scientific research. The project has garnered the attention of several universities, game developers, NGOs, and even of the European Union, which has provided over 570,000 EUR in funding.

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